Comics are drawn from thematic stories. They have long been successfully used as effective didactic material in schools in Western Europe and the United States. Among teachers, the number of supporters of their involvement in educational purposes is growing every year, but there are still many skeptics. We've collected tips from screenwriters and authors on writing a comic book script. Let's read and take notes!
- Read all the ancient dramas and comedies, and it is necessary to understand that the essence and construction of history have not changed over the millennia. All we do is constantly recycle and parasitize what exists.
- Forget about your ambitions. You will rewrite the script about ten times (at least) and most likely will not get any profit (except for narcissism). Even if you cooperate with services like writance, you'll still get to redo your plot/script a few times after receiving what you thought would be the final one.
- Refrain from inventing anything new and revolutionary. It's not real (sorry, everything has already been developed and written). Read Shakespeare (he is good).
- Build the backbone of the story and the ending. You can always change the end, but you need a guiding star to have somewhere to go. And when you write the characters, build them on your own empirical experience and friends (if you have psychosis and no empathy, watching TV shows helps a lot).
- Write at least a page daily (even if you have a terrible hangover).
- Write primarily for yourself and about yourself and the surrounding issues. Then, your story will correlate with a particular stratum of society that is already a success.
- Have some minimal ideas that can be put in one sentence. In the beginning. Then throw stuff in there - usually ideas that arise spontaneously. And at the exact moment, decide on the visual and presentation style. And here, the most fun is to form this vision... Because here everything will be on the visuals, dialogues will cover only some joints.
There is no one right way to write a comic book. However, there are some things that any aspiring writer could use:
- Think of a short story that can be translated from your head to the page.
- Create engaging characters. Come up with a problem, don't solve it, and then suddenly solve the problem to create a fast-paced plot.
- All events must be logical.
- The most important thing to start with is to come up with the story's beginning and end. "Drop anchor," "create a skeleton," and you can impose as many details, storylines, etc. You can go another way - to develop the main idea and core and form everything else from it.
- Also, in your head (or on paper), you should keep each character's story, even if you do not show everything in the work. So it will be easier to form the logic of his actions and behavior.
- Nothing has a history for nothing. All "guns" must "shoot" if they are already "hanging on the wall."
- And finally, don't be afraid to start, don't be scared to make mistakes. The best way to start is to begin) Don't wait for the perfect moment when you will be perfect because it will never come.
- Share your idea with someone. Sometimes a second opinion can help you spot unnoticeable omissions, and suggestions can help improve your comic. Sometimes you can get so carried away that you overlook the obvious.
- You can make your comic both complicated and very simple. After all, you are the creator!
- Stick to your audience. If you start creating for teenagers, avoid ending up with a children's ending. And vice versa.
Sometimes it takes some time to get your comic noticed. Don't give up too quickly!
Be careful not to copy someone's idea cheekily! It's one thing to be inspired by someone's work and another to appropriate it for yourself. Be inventive!
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