Video Game Firsts - Virtual Boy

. . No comments:
Geek Dave is virtually a boy.


Japan, July 21st 1995, Nintendo released, what was described as, the world's first "portable" video game console capable of displaying "true 3D graphics" out of the box. "A 3D Game for a 3D world" read the marketing for its August 14th North American release. Player's would be "totally immerse[d] into their own private universe".

Yet this revolutionary console would go down in history as Nintendo's biggest flop.

The Virtual Boy was a console on a thin stand, with an eyepiece on one side which, when looked through, would display red colors and blue colors in either eye. This made a deep 3D image, a more primitive version of today’s 3D cinema experiences.

Originally designed by Gunpei Yokoi, the general manager of Nintendo's Research & Development team. He was also the inventor of the Game & Watch and Game Boy handheld consoles, Yokoi saw the Virtual Boy as a unique technology that competitors would find difficult to emulate. The trouble was, though, that Nintendo themselves found it difficult to produce the machine at a price that would not be prohibitively expensive.

Yokoi' struggled to turn his vision into an affordable console. Searching for low-cost hardware components, Yokoi opted for red LEDs because they were the cheapest, although Nintendo claimed that a colour display caused "jumpy images in tests", but this meant that all 22 of the games were in red. And red only.


The Virtual Boy was difficult to use and widely considered to be a risk to people’s eyes. Many early test reviewers complained of painful and frustrating physiological symptoms when playing the console. Several prominent scientists concluded that the long-term side effects could be more serious, and articles published in magazines speculated that using the Virtual Boy could cause sickness, flashbacks, and even permanent brain damage.


Nintendo hoped to sell 2.5 million units within the first quarter, but in Japan the Virtual Boy was discontinued after just 5 months of its release. The US version held on slightly longer, making it to a whole 7 months in production. It was never released in any other markets, and despite multiple price drops only 770,000 units were sold in total worldwide.

A first try at virtual reality in the 'comfort' of your own home, a brilliant concept but a glorious failure all the same.

Follow Geek Dave on Twitter

No comments:

Post a Comment

Warped Factor
Daily features, news and reviews from the world of geek!